Marshall DH Equipment
DH minors may access equipment purchased specifically for them. Equipment includes a 3D printer, DSLR camera, studio microphone, RODE microphone, tripod, and headphones. Please contact Dr. Julie Snyder-Yuly to request materials.
Marshall Video Production and Art Equipment
Equipment Checkout for Marshall University’s Video Production and Art Majors, served by the School of Art and Design and the W. Page Pitt School of Journalism and Mass Communications. Hardware includes cameras, lighting, microphones, and tripods.
RCBI Design Works Lab
RCBI’s Design Works labs offer inventors and entrepreneurs the tools they need to take their idea or concept to reality by shaping their ideas into three-dimensional digital computer models that are then used to create working prototypes. Featuring computer workstations with SolidWorks 3D design software, the labs are set aside exclusively for clients who need to design their products.
RCBI offers the use of its FARO ScanArm that is fully integrated into SolidWorks via DezignWorks software. This combination allows you to use the Faro ScanArm to capture measurements directly into SolidWorks and use them to reverse engineer your part or product.
Design Works labs also feature Dimension 1200es and Fortus 900mc 3D production centers, ZPrinter 450 3D printer, Makerbot Replicator 2 Desktop 3D printers and CubeX 3D printers for rapid prototyping and tooling production. In addition, the labs are equipped with an array of specialized software, including SolidWorks, Rapidform, Mastercam, Geomagic, FARO CAM2, DezignWorks, CMM-Manager and 3D-Doctor.
CoWorks Podcasting Studio
Local podcaster Justin McElroy has set up a podcasting studio at CoWorks, a co-working space at 1005 Fifth Ave. in Huntington. The CoWorks space will be available for rent for $20 for up to four hours a month to record. For those who sign extended monthly contracts to develop their podcast, McElroy will also give consultation on best practices for recording, editing, distributing and, eventually if podcasts become successful, monetizing it.
Digital Humanities LibGuide
This guide introduces Marshall University faculty and students to digital humanities, including services provided by the Libraries and recommended resources and links.
Clio is your guide to the history around you. We have 29,015 historical entries from all across the country. 290 new entries have been added and 632 entries have been improved in the last 30 days. What will you discover about your city, town or neighborhood?
Artist in the Archive Podcast
Join the Library of Congress’s Innovator-in-Residence Jer Thorp as he explores the 165 million items in the library’s collection and speaks with the librarians, archivist and technologists who try to make sense of it all.
Adobe Creative Cloud
Marshall University students, faculty and staff who require the Adobe Creative Cloud software (which includes Adobe Premiere Pro and Photoshop) as part of their academic program or job function now have new and expanded access to this software suite. If you need access to this software but don’t have access through your major or course, please contact Dr. Stefan Schöberlein.
FrameTrail is an open source software that let’s you experience, manage and edit interactive video directly in your web browser. It enables you to hyperlink filmic contents, include additional multimedia documents (e.g. text overlays, images or interactive maps) and to add supplementing materials (annotations) at specific points. Check out a demo here.
Digital Humanities Summer Institute: A Place for Digital Scholarship
The Digital Humanities Summer Institute provides an ideal environment for discussing and learning about new computing technologies and how they are influencing teaching, research, dissemination, creation, and preservation in different disciplines, via a community-based approach.
DH Faculty Learning Community Lesson Plans, Resources, Tools, etc.
Members of the DH Faculty Learning Community created and shared lesson plans, resources, tools, and tips for teaching DH in a variety of courses. Materials will continue to be added, so check back periodically.
Instructor feedback on writing can have an immense impact on students. Research on writing pedagogy demonstrates that students need and appreciate thoughtful feedback on their drafts in order to grow as writers. Ideally, we would be able to have one-on-one conferences with every student at every stage of writing every assignment. But due to heavy teaching loads, increasing class sizes, and limited office space/time, this is not possible for a vast majority of instructors. Therefore many – if not all – of us who teach writing intensive courses are constantly in search of grading hacks. The hack described includes pre-writing exercises and video feedback.
Knowing and Doing
Understanding the digital humanities curriculum.
Social Knowledge Creation in the Humanities: An Open, Online Collection
Social Knowledge Creation in the Humanities addresses the relationship between social media, open access, collaboration, and crowd-sourcing in the humanities. The speed, ubiquity, and diversity of online platforms, tools, techniques, and interactions have generated and continue to inform distinct cultures of knowledge creation. The social, institutional, and cultural changes within the academy have fundamentally reshaped knowledge creation and scholarly communication. The chapters in this volume work to describe this emergent discourse and seek to describe how social knowledge creation is transforming the humanities.
Using Digital Humanities in the Classroom
A practical introduction for teachers, lecturers, and students.