The 2021 CIT Senior presentations will be on Wednesday, April 28 from 9:00am to 2:15pm.
Connection info
Use this link to connect to the CIT presentations on April 28. The link uses Microsoft Teams. The desktop app provides a better experience than the web app.
Schedule: Wednesday, April 28
This schedule may adjusted closer up to day of the event.
- Introduction and welcoming remarks: 9:00am
- Capstone projects
- 9:20am – Eric Adkins and Alexis Belt
- 9:40am – Zachary Andrews
- 9:55am – Robert Bunch, Amber East, and Michael Sheen
- 10:20am – Jacob Jack
- 10:35am – Phillip Murphy
- 10:50am – Break
- 11:00am – Dylan Richards
- 11:15am – Jackson Starkey
- 11:30am – Joel Vasquez
- 11:45am – Dylan White
- 12:00pm – Jesse White
- Lunch break: 12:15pm – 12:45pm
- Co-op
- 12:45pm – Cody Neibur
- Internships
- 1:00pm – Ben Cayton
- 1:15pm – Jared Mosley
- 1:30pm – Dylan Sturgeon
- 1:45pm – Tyler Truman
- Final remarks: 2:00pm
Participants and Abstracts
Eric Adkins and Alexis Belt
“Made Anew”
Our Capstone project, Made Anew, is a first person puzzle solving game that is inspired by concepts from Resident evil 7 and Myst, with a focus on that puzzle element or exploration element. It is a small demo that showcases some puzzles with our focus more so leaning on the game’s graphical design. Our presentation should cover the technical pieces, some graphical pieces, and our development process as we went about our capstone. The background story of the game is the player is a sentient machine that curiously wanders about in trying to why they are what they are and the reason behind why they are there.
Zachary Andrews
“Production Designer”
Businesses both big and small struggle with the constant change in demand. The production Designer is a tool that will help businesses design and/or optimize their operations to the changes in demand. Whether the change in demand is local and short term or global and long term, this tool will simulate the business operation and provide insights to potential optimization issues. With this information business owners and managers will be able to make educated choices on changes to their operations to handle potential changes in demand
Robert Bunch, Amber East, and Michael Sheen
“Crusader”
To create this project, we took some inspiration from retro platformers and puzzle games to create a modern experience. Play as our hero and traverse multiple levels, obtain crystals, and fight the boss. Each level has their own themes and designs, which will result in a unique and enjoyable experience.
Jacob Jack
“Knight Dungeon”
A first-person hack and slash game that takes the player through a castle filled with monsters. With no escape, survive as long as you can. Find weapons to defend yourself. The castle is procedurally generated from a set of hand-crafted tiles, meaning the gameplay will be different every time it is played. The melee combat is free, fluid, and graceful, with a strong emphasis on tactical freedom.
Phillip Murphy
“Funny People”
“Funny People” is a game parodying the farming simulator genre by putting a dark twist on conventional mechanics. The presentation will explore the game, design choices, and aspects of the creation process. It will feature an overview of the game’s plot, core gameplay loop, and different outcomes players may experience. Elements of design include visual, sound, and gameplay design choices.
Dylan Richards
“RPG Turn-Based Game Engine Development”
This capstone project aimed to explore and create a turn-based RPG system that could be used to develop a full game. This system includes common features found in RPGs such as moves which cost some kind of resource to use, equipment which modifies character’s stats, and the ability to choose which characters are currently participating in a battle. Unity was chosen as the underlying engine.
Jackson Starkey
“CIT Advisor Scheduling Helper”
Throughout the semester, I have been working on the backend of a scheduling application specific for the CIT department. This backend application written in C++ will be paired with another student’s web interface, and together, the projects will aid CIT advisors to better visualize a Plan of Study for each student. The application takes in a student’s transcript, works with information such as course prerequisites, and completes a Plan of Study the advisor may utilize to better inform a student of their course options for upcoming semesters.
Joel Vasquez
Dylan White
“Mod the Spire”
The goal of my capstone was to make a mod for the game Slay The Spire that added to the game a new playable character, new deck of cards, and a new relic. To make the mod I used a modding API made by the Slay The Spire community called BaseMod. Through this I was able to make custom cards, relics, characters, potions, and events. With the API I added about 50 cards consisting of attacks, skills, and powers to bring a unique deck that focuses on healing and debuffing your enemies to the game. In addition to the cards I added a new starter relic for my character. To help make sure that the final product was balanced for the game I had some of my friends who were already familiar with the game play my character on the lowest ascension and give me feedback.
Jesse White
“Design and Implementation of Course Requirements Database using SQL and PHP”
Overview of the Implementation of database for College of Information and Technology using MySQL. Deployment of PHP for use with SQL in webpage-based addition and modification of database. Hosting SQL database and PHP based webpage on Linux service with Apache HTTP Server.
Cody Neibur
“Co-Op/Internship at Alcon”
Abstract: I started my Software Engineering Co-Op at Alcon on March 1st 2021. Since then, I have worked approximately 25 hours a week doing things like coding(C#, Xaml, VB.Net), software validation, and system build procedures. I have also assisted with the Engineering departments integration into a new project manager and have created a demo for one of the current software projects currently being worked on at our facility.
Ben Cayton
“Internship with Marshall University Information Technology”
During the spring ’21 semester I was employed as a student assistant in the Marshall University Information Technology office. My working location was within the IT Administration office space on the third floor of Drinko Library. My work within this role was primarily to develop a custom WordPress plugin for the Information Technology website. The IT Admin office requested a solution to IT’s available software page, which needed a complete overhaul.
I gained valuable knowledge in creating data models, entity relationship diagrams, and containerized development environments using Docker. I have used object oriented design methods which will enable the plugin to scale, if required. I averaged around 12 – 14 working hours per week since the start of the spring semester, and in addition to my development project, I assisted office staff with general duties like running errands, checking the copier, etc.
Jared Mosley
“Internship at Boone Memorial Hospital”
From January to March of 2021, I interned with the Boone Memorial Hospital IT department in Madison, WV. I average 20 hours a week in this internship. In this role I assisted with the implementation of their new employee COVID self-screening kiosk, this involved setting up a network video recorder, thermal facial recognition cameras, and registering all employees into the system. Along with this I also assisted in the tagging of all computers, monitors, and phones owned by the hospital and entering that information into an online database to track assets. I also assisted the IT department in providing generalized technical support to employees.
Dylan Sturgeon
“Internship at RCBI Huntington”
Abstract: I worked as an intern during late 2020 and spring 2021 at the Robert C. Byrd Institute in Huntington. My duties included assisting with the development of client project, renovating a new workspace, maintaining my workspace known as the “MakerVault” and the equipment within, and lastly to assist customers where needed. Some notable accomplishments of mine during the internship were developing proof-of-concept software for a medical appliance and bringing several inoperable 3D printers back into service.
Tyler Truman
“Internship at DataReady DFW”
Abstract: In Spring of 2021, I interned at a company called DataReady DFW. I worked roughly 9-12 hours each week. DataReady is a company that specializes in educating their clients about data literacy. I worked with the website development team, rolling out their new website that they had been working on since last year. I became a team leader for the mobile optimization team, in which I lead a team of other interns who specialized in making the site look good on the mobile platform. My internship also consisted of weekly meetings every Friday, where the results of our work the week prior were discussed.